Showing posts with label Gambling. Show all posts
Showing posts with label Gambling. Show all posts

Monday, May 12, 2008

Derren Brown Poker

Effect:
10 cards are taken from the deck. These cards are shuffled by the volunteer and handed back to Derren. Derren deals 1 card to the volunteer and one to himself. He then places the remaining 8 cards in front of him. Asking the volunteer if he's a good poker player (the guy is and has ben picked specifically because of this) Derren asks if he thinks he could get the best hand if he got to chose which cards he wanted. He proceeds to hold up the cards 2 at a time and allows the volunteer a "seemingly" free choice to chose which one he wants to keep. I say seemingly because Derren makes out he's using some kind of psychological skills to make the guy chose which card he wants him to take. End result... of course Derren wins.

Explanation:
This idea of psychologically forcing a card on someone is a very nice idea and something I'm very interested in... but total nonsense in this case. It's a good patter to have though as it takes peoples thinking away from what's really going on. The volunteer will be looking to double bluff the magician and trying to read signals from him to do the reverse, oblivious to the fact the trick has already been set. It makes no difference what he does.
The 10 cards picked aren't random..... the ones he uses in the special are three aces, three kings, three sevens and a queen - so I'll go with this setup. Basically, all Derren does is when selecting the 10 cards leaves the queen on top. He then palms the top card (the queen) off the top and hands the 9 cards to the volunteer to shuffle, they wont notice a card is missing unless they're really good. When the volunteer hands the 9 cards back the queen gets palmed back on top. He then deals the queen to the volunteer and a random card to himself. Then he goes into the patter of psychollogy etc. It makes no difference what the volunteer choses, beause he has the queen he will lose. It's as simple as that.
To try and explain this - imagine you are the volunteer and you have the queen - the best hand you can possibly have is three of a kind (three aces, a king and the queen). Not bad, but you will still lose because Derren will have three of a kind and a pair (3 sevens and 2 kings). At the start of the game Derren merely has to deal the queen to his opponent, and then he will win no matter what cards his opponent chooses.
You can alter the cards around for this trick to try and vary it slightly (3 two's instead of sevens, a jack instead of the queen etc), but it's always good to have Aces, Kings and a Queen... it brings out the greediness in people. Hope I've explained this well enough.

Sunday, May 11, 2008

Gambling Tricks of the Trade

Thanks to Master of Trickery for this video.
http://media.putfile.com/Gambling-Expose

Cheating at Cards

So you've got those moves down. Ready to put them to action?

So, what should you do at your first game that you INTEND on all out cheating? What steps should you take to ensure that you're not caught and beaten to death by your "friends". This article will discuss such things in hopes of better preparing you, so that your first experience will be a successful one (and hopefully won't end up with broken limbs :P)


Firstly, one should first consider the conditioning/preparations BEFORE the game. Things you should do include warming up your hands. This is only really required if you plan on advantage playing the first few hands to get a remarkable lead early on, as you want your hands to be as nible as possible. If I want to do this, I normally play guitar or bass for a little while doing extremely "techniquey" stuff. I don't know about you guys, but whenever I pick up cards after playing guitar my hands feel incredibly lively and ready to perform. If you don't have or play a guitar, then I suggest just doing passes over and over again to warm up your hands, and get the joints in motion. You could also do some deals/stacks or whatever you plan on doing that night just to see how your hands are responding that day.

After your hands are sort of ready, you might want to consider, like many different sources say, some brand of hand lubrication. Normally, I just use and unscented hand lotion that doesn't leave a huge film on my hands. It is important to use unscented for two reasons: One, they'll make fun of you if your friends smell it, and two: If they are at all aware of card cheating, if they smell hand lotion, they'll suspect something's up. Being unsuspected is the most important aspect.

So by now you're all prepped and ready to take the entire game down. As I said it is best to show minimal dexterity with the cards. So don't just walk in and be like "hey guys, lets play" while openly faroing and sybling the cards. This is just plain stupid. Also don't announce that you can do card tricks of any sort. You want to take a relaxed persona, not a total naive persona, as they should assume that you know how to play the game, but try not to come off as "intense" as you want to minimize the amount of attention you recieve. Do not try to be the centre of attention.

My preference for advantage playing is base dealing, as it seems to be the easiest, and least fuss/preparation of all the different methods. Typically though, I'll throw in some faro stacks if the number of players is 4 or 8 at the time.

At any rate, don't try to win every pot. This is just a bad idea. Try to win only the pots that are worth winning. Fold the rest, or play them honestly and tightly. It's always nice to have a reassuring smile that encourages players to join in the "fun" that is throwing ridiculous amounts of money into the pot. Try to keep everybody at ease by being personable and unintimidating. However, remember that you are effectively trying to take their money, so don't get too chummy and start exchanging personal information.

The last little bit of advice that I can give the potential advantage card player is not to lose your cool. As they say in "Shade", "You have to have the stones to move under fire." Be prepared to take action under the most nerve racking situations. Given, it is plain stupid to outright false deal when everybody's attention is on the cards, and you must choose your time to cheat correctly. It is helpful (if not required) to be able to excecute all moves without looking at the cards whatsoever. This allows you to look the players directly in the eyes, thereby drawing their attention away from the cards. Be aware that probably the first time, your hands will probably shake slightly, and this is normal until you get used to it. In the learning period, don't try to deal yourself overly complex hands. What I mean by this, is if you're playing Hold 'Em (which everybody plays nowadays), and a hand ended and you see an ace, just scoop it to the bottom of the pack and deal it to yourself somehow, but play the rest of the hand clean. Don't start off dealing yourself full houses or four of a kinds, and for the love of god, don't deal yourself royal flushes. For gambling demonstrations for laypeople, this looks impressive, but most of the time a nice ace high flush will take the pot or even trips will win. No need to arouse suspicion by dealing yourself highly unlikely hands every hand.


On that note, you don't necessarily have to do any sort of bottom dealing or second dealing whatsoever to successfully cheat at a card game. I've tried this alternate method just for kicks, and it worked out quite well. Here's how it works:
Deal yourself fairly, and while everybody (you need to be playing noobs) is checking their cards, look at yours, and don't bother reading other players, and then if you have an ace, king, or queen, just gambler peek (to be later described in another topic) and pass it to the top so that it will appear in the flop or turn or river. This eliminates a lot of risk in some aspects, in that you can deal very openly, but then there is the downside of having to peek at the cards and execute 1 or 2 passes per hand. Whether or not you choose to use this is ultimatley up to you.


At any rate, that's just a few words of advice from my minimal experience in the game. For the record, I've done it quite a bit but not in extremely fast company, so I can only advise you on what I've experieced. I wish you the best of luck, and please, don't abuse this. It's extremely rewarding but you must begin to question your morals. I know I have. It's quite the unethical thing to do, but as they say on cardshark.com or whatever, everybody inheriently tries to cheat. I think it's basically all about who can do it better. If you have the talent, why not use it?


Oh yes, disclaimer: I do not adivse anybody to do this for real money. Entertainment purposes ONLY.

Wednesday, August 22, 2007

Winning with a loosing ticket at the dog track by Derren Brown

Well, this is a transcript surrounded by what theory I can put to it.

Here he's using a series of pattern interrupts, Trans Derivational Searches (TDS), and hypnotic-style suggestions to achieve this effect. The basic idea is this -

Get the teller behind a window at a dog racing track to pay out on losing tickets.

Well, here's the script. These are just the words and actions. Where the text is bold, these words are emphasised apart from the rest of the script. The bits in [square brackets] are actions (just in case you have a little trouble working it out Razz ).

[Walk up to the window, ticket in hand, believing that it is a winning ticket, look her right in the eye, and say...]

"This is a winning ticket."

[The teller will take the ticket off you, run it, and return it saying that it isn't. As she's handing it back to you, bang hard against the side of the window and say...]

"This is the dog you're looking for. That's why we came to this "window."

[she will look confused, run it again, and will, if you've done this right and with the right demeanour, pay out. To emphasize the idea say...]

"Thankyou!" [followed by...] "It's quite easy to misread them sometimes."

Ok, that's the script. All those who are getting off at this station, before I go into the psychology behind it, do so now Wink

OK, the psychology behind this follows this train of thought. The tellers are using the machines day in, day out. To them it's a totally autonomous process. At the point at which you're banging the window, you're interrupting her natural processes. That will confuse her (generating a pattern interrupt and TDS) giving you just long enough to give her the commands (that 'this is the dog, look. we came to win.') When emphasizing these, it's imperative not to overdo it. It's just raising the voice, without it being too obvious. All that follows this is to reassure the teller that they've done the right thing - as you would give a dog a biscuit when training it for obedience etc., and it does what it has been told to. The teller is confused, and this will remove that by making them think that they've done a good job.

[NB - for those who think that I'm sexist or misogynistic, the examples in the DB TV show were both women, hence I have referred to the tellers as 'she/her'. Very Happy ]

This structure of suggestion will get you to be able to get most people to do almost anything. I can't find the clip ATM, otherwise I'd transcribe it, but there's a clip there DB just asks people to give him their personal effects (wallet, mobile etc.) and walks off. And they don't realise until he's almost long gone. This was originally a technique used by con artists, and it's quite fun. It's structure is slightly different to this, but it has the same idea around it.