Showing posts with label Derren Brown. Show all posts
Showing posts with label Derren Brown. Show all posts

Monday, May 12, 2008

Derren Brown Poker

Effect:
10 cards are taken from the deck. These cards are shuffled by the volunteer and handed back to Derren. Derren deals 1 card to the volunteer and one to himself. He then places the remaining 8 cards in front of him. Asking the volunteer if he's a good poker player (the guy is and has ben picked specifically because of this) Derren asks if he thinks he could get the best hand if he got to chose which cards he wanted. He proceeds to hold up the cards 2 at a time and allows the volunteer a "seemingly" free choice to chose which one he wants to keep. I say seemingly because Derren makes out he's using some kind of psychological skills to make the guy chose which card he wants him to take. End result... of course Derren wins.

Explanation:
This idea of psychologically forcing a card on someone is a very nice idea and something I'm very interested in... but total nonsense in this case. It's a good patter to have though as it takes peoples thinking away from what's really going on. The volunteer will be looking to double bluff the magician and trying to read signals from him to do the reverse, oblivious to the fact the trick has already been set. It makes no difference what he does.
The 10 cards picked aren't random..... the ones he uses in the special are three aces, three kings, three sevens and a queen - so I'll go with this setup. Basically, all Derren does is when selecting the 10 cards leaves the queen on top. He then palms the top card (the queen) off the top and hands the 9 cards to the volunteer to shuffle, they wont notice a card is missing unless they're really good. When the volunteer hands the 9 cards back the queen gets palmed back on top. He then deals the queen to the volunteer and a random card to himself. Then he goes into the patter of psychollogy etc. It makes no difference what the volunteer choses, beause he has the queen he will lose. It's as simple as that.
To try and explain this - imagine you are the volunteer and you have the queen - the best hand you can possibly have is three of a kind (three aces, a king and the queen). Not bad, but you will still lose because Derren will have three of a kind and a pair (3 sevens and 2 kings). At the start of the game Derren merely has to deal the queen to his opponent, and then he will win no matter what cards his opponent chooses.
You can alter the cards around for this trick to try and vary it slightly (3 two's instead of sevens, a jack instead of the queen etc), but it's always good to have Aces, Kings and a Queen... it brings out the greediness in people. Hope I've explained this well enough.

Wednesday, August 22, 2007

Winning with a loosing ticket at the dog track by Derren Brown

Well, this is a transcript surrounded by what theory I can put to it.

Here he's using a series of pattern interrupts, Trans Derivational Searches (TDS), and hypnotic-style suggestions to achieve this effect. The basic idea is this -

Get the teller behind a window at a dog racing track to pay out on losing tickets.

Well, here's the script. These are just the words and actions. Where the text is bold, these words are emphasised apart from the rest of the script. The bits in [square brackets] are actions (just in case you have a little trouble working it out Razz ).

[Walk up to the window, ticket in hand, believing that it is a winning ticket, look her right in the eye, and say...]

"This is a winning ticket."

[The teller will take the ticket off you, run it, and return it saying that it isn't. As she's handing it back to you, bang hard against the side of the window and say...]

"This is the dog you're looking for. That's why we came to this "window."

[she will look confused, run it again, and will, if you've done this right and with the right demeanour, pay out. To emphasize the idea say...]

"Thankyou!" [followed by...] "It's quite easy to misread them sometimes."

Ok, that's the script. All those who are getting off at this station, before I go into the psychology behind it, do so now Wink

OK, the psychology behind this follows this train of thought. The tellers are using the machines day in, day out. To them it's a totally autonomous process. At the point at which you're banging the window, you're interrupting her natural processes. That will confuse her (generating a pattern interrupt and TDS) giving you just long enough to give her the commands (that 'this is the dog, look. we came to win.') When emphasizing these, it's imperative not to overdo it. It's just raising the voice, without it being too obvious. All that follows this is to reassure the teller that they've done the right thing - as you would give a dog a biscuit when training it for obedience etc., and it does what it has been told to. The teller is confused, and this will remove that by making them think that they've done a good job.

[NB - for those who think that I'm sexist or misogynistic, the examples in the DB TV show were both women, hence I have referred to the tellers as 'she/her'. Very Happy ]

This structure of suggestion will get you to be able to get most people to do almost anything. I can't find the clip ATM, otherwise I'd transcribe it, but there's a clip there DB just asks people to give him their personal effects (wallet, mobile etc.) and walks off. And they don't realise until he's almost long gone. This was originally a technique used by con artists, and it's quite fun. It's structure is slightly different to this, but it has the same idea around it.